MU免外挂、辅助、内挂自动攻击、全屏攻击、离线挂机脚本


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MU免外挂、辅助、内挂自动攻击、全屏攻击、离线挂机脚本

gongji.h

#pragma once

#include "User.h"
#include "Protocol.h"

#if (gongji == 1)

struct SDHP_CARESUME_SEND
{
    PBMSG_HEAD header; // C1:F5
    WORD index;
    char name[11];
};

struct SDHP_CARESUME_SAVE_SEND
{
    PBMSG_HEAD header; // C1:F6
    WORD index;
    char name[11];
    WORD active;
    WORD skill;
    WORD map;
    WORD posx;
    WORD posy;
    WORD autobuff;
    WORD offpvp;
    WORD autoreset;
    DWORD autoaddstr;
    DWORD autoaddagi;
    DWORD autoaddvit;
    DWORD autoaddene;
    DWORD autoaddcmd;
};
............

gongji.cpp

#include "stdafx.h"
#include "gongji.h"
#include "CommandManager.h"
#include "EffectManager.h"
#include "GameMain.h"
#include "ItemManager.h"
#include "Util.h"
#include "Map.h"
#include "MapManager.h"
#include "Message.h"
#include "Notice.h"
#include "Party.h"
#include "ServerInfo.h"
#include "SkillManager.h"
#include "SocketManager.h"
#include "Viewport.h"

#if (gongji== 1)

..............

Last Modified:2024-10-20 02:09:23

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