MU免外挂、辅助、内挂自动攻击、全屏攻击、离线挂机脚本
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Last Modified:2024-10-20 02:09:23
MU免外挂、辅助、内挂自动攻击、全屏攻击、离线挂机脚本
gongji.h
#pragma once
#include "User.h"
#include "Protocol.h"
#if (gongji == 1)
struct SDHP_CARESUME_SEND
{
PBMSG_HEAD header; // C1:F5
WORD index;
char name[11];
};
struct SDHP_CARESUME_SAVE_SEND
{
PBMSG_HEAD header; // C1:F6
WORD index;
char name[11];
WORD active;
WORD skill;
WORD map;
WORD posx;
WORD posy;
WORD autobuff;
WORD offpvp;
WORD autoreset;
DWORD autoaddstr;
DWORD autoaddagi;
DWORD autoaddvit;
DWORD autoaddene;
DWORD autoaddcmd;
};
............
gongji.cpp
#include "stdafx.h"
#include "gongji.h"
#include "CommandManager.h"
#include "EffectManager.h"
#include "GameMain.h"
#include "ItemManager.h"
#include "Util.h"
#include "Map.h"
#include "MapManager.h"
#include "Message.h"
#include "Notice.h"
#include "Party.h"
#include "ServerInfo.h"
#include "SkillManager.h"
#include "SocketManager.h"
#include "Viewport.h"
#if (gongji== 1)
..............